Class
MetaBackend
Description [src]
abstract class Meta.Backend : GObject.Object
implements Gio.Initable {
/* No available fields */
}
Handles monitor config, modesetting, cursor sprites, …
MetaBackend is the abstraction that deals with several things like:
- Modesetting (depending on the backend, this can be done either by X or KMS)
- Initializing the
MetaSettings - Setting up Monitor configuration
- Input device configuration (using the
ClutterDeviceManager) - Creating the
MetaRenderer - Setting up the stage of the scene graph (using
MetaStage) - Creating the object that deals with the cursor (using
MetaCursorTracker) and its possible pointer constraint (usingMetaPointerConstraint) - Setting the cursor sprite (using
MetaCursorRenderer) - Interacting with logind (using the appropriate D-Bus interface)
- Querying UPower (over D-Bus) to know when the lid is closed
- Setup Remote Desktop / Screencasting (
MetaRemoteDesktop) - Setup the
MetaEglobject
Note that the MetaBackend is not a subclass of ClutterBackend.
It is responsible for creating the correct one, based on the backend that is
used (MetaBackendNative or MetaBackendX11).
Instance methods
Methods inherited from GInitable (1)
g_initable_init
Initializes the object implementing the interface.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.